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Space on screen that holds up

We help film and creative teams design spacecraft, habitats and worlds that follow how these systems work, without getting in the way of the story.

Case studiesContact us
Why it matters

Audiences notice when space feels wrong

A habitat, rover or airlock that ignores how these systems work pulls viewers out of the story. Getting it right does not have to limit the creative team.

We review designs against how spaceflight systems actually work and offer alternatives that keep the story intact.

01

Spacecraft design

Developing vessel geometry the creative team can use on screen.

02

World-building

Physics-based logic for planets, environments and the rules a story world follows.

03

Technical review

Checking habitats, rovers and airlocks against how these systems work, with alternatives that keep the story intact.

Case studies

Selected engagements

Some clients are not named at their request.

Spacecraft landing on Mars
Education and entertainment2025

Sci-fi film Planet: spacecraft and world-building

Developed the geometry of a black-hole transit vessel and a physics-based logic for a set of artificial planets the creative team could use on screen.

Client · Story Inc
Rover on the Martian surface
Education and entertainment2023–2024

Lunar architecture, rover and airlock validation

Reviewed the film’s lunar habitat, rover and airlock against how these systems work, and offered alternatives that kept the story intact.

Client · Maelstrom II, with Jeroen Lapré

Talk to us about your project

a@stellaramenities.space