
Sci-fi film Planet: spacecraft and world-building
Developed the geometry of a black-hole transit vessel and a physics-based logic for a set of artificial planets the creative team could use on screen.
We help film and creative teams design spacecraft, habitats and worlds that follow how these systems work, without getting in the way of the story.
A habitat, rover or airlock that ignores how these systems work pulls viewers out of the story. Getting it right does not have to limit the creative team.
We review designs against how spaceflight systems actually work and offer alternatives that keep the story intact.
Developing vessel geometry the creative team can use on screen.
Physics-based logic for planets, environments and the rules a story world follows.
Checking habitats, rovers and airlocks against how these systems work, with alternatives that keep the story intact.
Some clients are not named at their request.

Developed the geometry of a black-hole transit vessel and a physics-based logic for a set of artificial planets the creative team could use on screen.

Reviewed the film’s lunar habitat, rover and airlock against how these systems work, and offered alternatives that kept the story intact.