MEK: spacewalk training without the water · Stellar Amenities Lab
Stellar AmenitiesLab
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MEK: spacewalk training without the water

A full body haptic platform that gives an astronaut real force feedback on the ground, and the year it took to carry it toward flight.

CompanyEthereal Matter, Inc.
JoinedOctober 2025
PlatformMEK full body haptics
BasedSausalito, California
01

What MEK is

MEK lets astronauts feel weightlessness on dry land, so they can practise work in space without a pool.

It is a full body haptic platform from Ethereal Matter. Motorized arms and foot plates push back on the trainee’s hands, arms and feet, so a hatch, a handrail or a tool feels the way it would in orbit.

EVAExtravehicular activity. A spacewalk: work done outside the spacecraft, in a pressurized suit. Today it is rehearsed underwater, in a pool with divers, a crane and suit technicians, booked months ahead.
IVAIntravehicular activity. Work done inside the spacecraft, without a suit: moving cargo, repairing equipment, running experiments. It is rarely trained with real forces at all.

What it means: one machine can train both kinds of work, for many more people, without the pool. As commercial stations and lunar missions grow the number of people going to space, that is the bottleneck MEK removes.

NBL. A trainee in a training EMU waits to start a session in the water. Image: NASA / James Blair

Neutral Buoyancy Laboratory. The pool at Johnson Space Center where spacewalks are rehearsed today. Image: NASA

MEK. Full body force feedback on dry land. Image: Ethereal Matter

02

The platform

01

EVA motion training

Spacewalk motion is simulated by moving the scene relative to the trainee’s hand and arm forces. Suit resistance and the trainee’s inertia are added to every movement, so the trainee can travel along rails or any part of the ISS and learn the structure by touch.

02

Mass without gravity

Free-floating objects carry mass and inertia but no weight, which is hard to recreate on Earth. Drag, bias, velocity caps and inertia can each be tuned, so the same session can be set for orbit, the Moon or Mars.

03

Active armatures

Motor-controlled armatures cover the full human range of arm motion. They generate force, guide motion, apply resistance and simulate physics-driven movement, with active foot platforms underneath.

04

Gimbal grip

The grip rotates about the center of the hand for a natural, safe force. Deadman switches, a grab trigger, a pause button, vibration haptics and load cells on every inbound and outbound force.

05

Motion analytics

Motion capture builds an inference model that drives the armatures and stores precise motion data for analysis, training and progress monitoring.

06

Digital assets and avatars

Scenes are built from CAD models or rigged assets such as robotic arms. Trainees choose a specific suit model, with its resistance, helmet field of view and lighting, so the real suit feels familiar.

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